

I would just hold mode button to go back.Īnd then press the A-Button to continue playing or the the B-Button to go back to the room, or the C-Button to go back to full screen, or X-Button to go the Save/Load menu The A-Button would be the A-Button of the X-Box layout, B would also be B but C-Button would be the Y-Button and X-Button would be the X-Button - of course you can adjust first the mappings in Big Picture mode and then in the Emulator for assignment to be more intuitive like A,B,X,Y actually being the corresponding buttons on the Genesis / Mega Drive pad, this "work" is up to you and if you do screw up you can alway use the guide to reset the Big Picture settings provided in the separate section of this guide ) Here is an example of the functions within the game room using the mappings I applied: And yes I know this way I sacrificed the use of the actual mode button within the game, but since it is not used by a lot of games (I am not even sure which games from this particular collection do use it) I think I am ok with that - this is just my personal preference so feel free to do a different button mapping, only the assignments in big picture mode were crucial for the functionality, within the emulatior only the usage of the controller button which was asigned to the "back" button of the X-Box Controller layout on Big Picture mode presents a slight issue as holding it would exit the game.

I also assigned the shoulder buttons to "rewind" and "frame skip" in the emulator mappings. This means that this button is better left unassigned in the emulator mappings, for obvious reasons! I assigned the Mode Button of the Genesis / Mega Drive USB Controller to the "Back Button" of the X-Box Controller layout, this was done purposefully because the "Back Button" is used to actually go back in the emulator and game room ("press and hold to go back" if you know what I mean). I already included the screenshot of my bindings in the beginning of the guide, here it is again including the explanation why something like this should be used: This means that all of the above was done right and the controller can now be used to navigate the game room, but stick to mouse/keyboard controlls first until you are done with buttons assignment within the game room as well! Step 6 - Starting the Genesis / Mega Drive Classics and confirming the controller functionsSomewhere during the Splash Screens you should get this message.
